也找了幾篇文章作參考
目前我預設環境是Fedora14.i386版本
安裝時候我就已經把Developer Tools都安裝好了
所以我只會執行以下的步驟
yum install mesa* -y
yum install freeglut* -y
完成後請建立一個 light.c檔案,並將以下程式碼寫入到light.c
對light.c進行編譯 gcc -lglut -lGLU -lGL light.c -o light
編譯完成輸入 ./light
就可以看到成品了
# include <GL/glut.h>
# include <stdlib.h>
void init ( void )
{
GLfloat mat_specular [ ] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess [ ] = { 50.0 };
GLfloat light_position [ ] = { 1.0, 1.0, 1.0, 0.0 };
glClearColor ( 0.0, 0.0, 0.0, 0.0 );
glShadeModel ( GL_SMOOTH );
glMaterialfv ( GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv ( GL_FRONT, GL_SHININESS, mat_shininess);
glLightfv ( GL_LIGHT0, GL_POSITION, light_position);
glEnable (GL_LIGHTING);
glEnable (GL_LIGHT0);
glEnable (GL_DEPTH_TEST);
}
void display ( void )
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere (1.0, 40, 50);
glFlush ();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ( );
if (w <= h)
glOrtho (-1.5, 1.5, -1.5 * ( GLfloat ) h / ( GLfloat ) w, 1.5 * ( GLfloat ) h / ( GLfloat ) w, -10.0, 10.0 );
else
glOrtho (-1.5 * ( GLfloat ) w / ( GLfloat ) h, 1.5 * ( GLfloat ) w / ( GLfloat ) h, -1.5, 1.5, -10.0, 10.0);
glMatrixMode ( GL_MODELVIEW );
glLoadIdentity ( ) ;
}
void keyboard ( unsigned char key, int x, int y)
{
switch (key)
{
case 27:
exit ( 0 );
break;
}
}
int main(int argc, char** argv)
{
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (300, 300);
glutInitWindowPosition (100, 100);
glutCreateWindow ( argv [ 0 ] );
init ( );
glutDisplayFunc ( display );
glutReshapeFunc ( reshape );
glutKeyboardFunc ( keyboard );
glutMainLoop( );
return 0;
}
這是我做出來demo
以上是參考 http://blog.sina.com.cn/s/blog_5731032f0100o0wt.html